Someone is boring enough to spend all their resources every round on Thicket of Spears, constantly recycling with Hama? – let’s put a crushing limit on Hama (who was hardly overrunning the game to begin with) and remove the nearest thing Tactics have to viable card draw!īoromir certainly had potential to get very powerful. With that context laid down, these card-by-card thoughts on someone of the standout changes probably won’t surprise you, but here goes. Someone creates a 5-card combo to draw their entire deck? – let’s make Master of Lore completely useless to stop them doing it, and thereby remove pseudo-resource affects from a poor sphere with expensive cards!
If a card is making the game too easy for you– DON’T USE IT! I’d be amazed if even 1% of LotR time is organised play, these changes just aren’t needed.Įven if you accept the concept of an errata-dealing FAQ, I feel like FFG has a history of breaking entirely the wrong card to deal with a “problem:” The designers felt differently, and decided that the card needed to be changed.įor a competitive card game, the designers need to be constantly re-balancing the meta, to ensure the game remains fun and playable, to keep the tournament scene viable.įor a co-op game though, that’s not the case. I only ever built a dedicated Zigil Miner deck once, it was fun enough to try for a change, but I never felt the need to use it to break every quest. A little while back, we noticed that 2 of us have copies of Zigil Miner in play – except that mine comes from when Khazad Dum was originally printed in 2011, his was a reprint 6 years later- now we’ve got 2 copies of the same card, that have different abilities.
We have a couple of new-ish players of LotR coming to our monthly meet-up at the FLGS – they’ve probably been coming along for 9 months (although I’m notoriously bad at time-frames), and are still picking up the cards. One of the big selling points of the LCG format has always been the predictability, the fact that everyone who buys the pack gets the same thing.Īs soon as you change cards, that’s not the case anymore. We got an FAQ, which came with major errata to 3 Heroes and a selection of player-cards, the long-awaited release of a rather underwhelming Adventure Pack, the announcement of a new cycle, and the launch announcement for a digital re-invention of the game.Īlthough this blog has more-or-less shut-up-shop, it felt like this was a time worth offering a thought or two. I’m not planning on plugging every single episode on here, as that would quickly get tedious, so if you think this is something that might be for you, do follow the blog, and/or like our Facebook PageĪfter many months of silence, and a general lack of new content for Lord of the Rings LCG, everything kicked off in the last few weeks of 2017. ( As well as the direct link above, you can find us on Spotify and hopefully soon on iTunes/Apple Podcast) Our first proper episode will be coming in the next week or so ( whenever we stop harassing the editor for long enough for him to pull the episode together) but for now, you can check out episode zero, which is a general introduction and mission statement. Obviously, Lord of the Rings is the grandfather amongst co-op LCGs and even though it’s coming to the end of this First Age, I still play it a fair amount, and it has a lot to offer in terms of insight for these descendants – I think the shared DNA of these 3 games gives us plenty of material for future discussions.
In one of my intermittent posts, I have an announcement today, which will hopefully be of interest to those longing for more regular Lord of the Rings content.Īlong with a few friends, I have just launched “ The Card Game Cooperative” – a podcast about Lord of the Rings LCG, Arkham Horror LCG, and the new Marvel Champions LCG.